



Gamification y aprendizaje experiencial
To reveal individual behaviors and group dynamics that are subsequently explored
Immersive technology
Disruptive technologies like VR and AI allow us to safely immerse participants in simulated high pressure or high-risk situations
Measurement and analysis
At each stage we use assessments and psychometric tests, which allow our psychologists to tailor interventions that result in maximum benefit to our clients' development.
Learning model
Our holistic model encompasses four essential stages that guide the evolution of individuals and teams towards their full potential.Know more.
Method

Learning
model
Our learning approach is supported by a comprehensive model that blends the depth of 'Conscious Competence' with Dannemiller's dynamics of change. This model consists of four fundamental stages:
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Blind Zone: At this stage, we explore unknown territories, where missing abilities remain in the shadows. Through the identification of mistakes and the perception of dissatisfaction, we reveal the areas that need growth.
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Awareness: Is where we illuminate the voids and begin valuing the process of change. By creating an active awareness and a genuine desire to improve, we ignite the spark of progress.
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Skill: As we advance, we provide the necessary resources and support to acquire and apply new skills. We guide the path towards understanding and effective practice, consolidating the transformation into tangible progress.
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Behavior: In the final stage, we empower individuals to internalize skills, making them a natural and unconscious part of their behavior. Through leadership that promotes a long-term vision, we encourage full integration, creating a culture rooted in change and constant improvement.
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Blind Zone
Does not recognize the deficit and/or denies the value of the skill
Awareness
Awareness of the deficit and the
value of change
Skill Mastery
​Understanding and practice
Make mistakes
Dissatisfaction

Engagement
Stimulation
Motivation
Endurance

First steps
Vision
Leadership

Behavior
Competition is incorporated
Development of others
